Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Sep 30, 2009, 12:49 PM // 12:49   #61
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by MagmaRed View Post
D/N is already a good Orders caster, now you want to make them better. Plus, you'll make D/Mo Protectors quite good with skills like Protective Spirit costing much less and spamming skills like Reversal of Damage simple enough a monky with no hands could do it.
Simple fix - make the discount only apply to enchantments that target only the caster. (Okay, I don't know how hard that would be to program in, but it should be possible to at least make it work for those professions that can only affect the caster like PBAoE enchantments and conjures)

Quote:
Originally Posted by reaperwithnoname
To be fair, the interview does indicate that Anet has no clue what it's professions are actually good at.
I did raise a mental eyebrow at Inspiration being described as one of the best energy gain attributes, for instance, given how many Mesmer primaries take GoLE because it's better than anything in Inspiration...

Quote:
Originally Posted by reaperwithnoname
On second thought, maybe not. Are these PUGs, or guild/alliance groups? Random PUGs doing the harder areas of the game that would take a dervish over a warrior or assassin are the kinds of PUGs who think that HB is great. In other words, the ones that suck.
Or they're confident enough that they can win without every character being optimised to the max. Plus, PvE Dervishes have picked up some of the same air as Mesmers - even though Dervishes are mechanically worse, people who still play them tend to be better players than your typical Wammo. There's more to a good party than mechanics.

Quote:
Originally Posted by Zahr Dalsk
Because you say Dervish is underpowered when it isn't. Since Dervish is balanced at present, if you're experiencing difficulty playing it then it means the problem is with you specifically. I would be just fine with that if you didn't whine on the forums about your lack of ability.
Reaper's argument has never been that Dervishes can't be played effectively, but that anything Dervishes can do, a character with a different primary profession can do better. He's never said that he can't succeed with a Dervish, but that other professions can do anything a Dervish can do better (usually with a Dervish secondary, but VoS gets to meet the permasin...)

Quote:
Originally Posted by Zahr Dalsk
Spawning Power is near useless; I can run a spirit spam build and kick ass without a single point placed into Spawning Power.
And that's where N/Rts come in.

Dervishes have a similar issue - many people have stated that they don't run Mysticism as Dervish primaries, and this breeds X/D builds.

Quote:
Originally Posted by Nuclfus
You're only considering Enchantment Spam as having an offensive use, in which case no wonder you think it sucks. For example take a monk secondary with Smiting Prayers, and throw Zealot's Fire with Reversal of Damage on your bar. Now add Avatar of Dwayna. With ZF and AoD active, is the damage output from spamming Reversal on yourself that impressive? No, but it probably shouldn't be considering you're (A) actually reflecting the damage YOU'd be receiving back at your enemies instead, (B) dealing minor aoe damage which also affects other adjacent foes, (C) removing a hex, and (D) healing yourself. All this for a net cost of 1 energy from Zealot's Fire (at 15 Mysticism), and a SINGLE 0.25s cast. Offense, defense, and utility all in a single click of the mouse - that's how Enchantment Spam actually works. If you're on par for damage with warriors and assassins (or even your own scythe) on top of all that then I think we have a serious balance problem.
Hrrmn... might have to try that...
draxynnic is offline  
Old Sep 30, 2009, 01:31 PM // 13:31   #62
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

Quote:
Originally Posted by draxynnic View Post
Reaper's argument has never been that Dervishes can't be played effectively, but that anything Dervishes can do, a character with a different primary profession can do better. He's never said that he can't succeed with a Dervish, but that other professions can do anything a Dervish can do better (usually with a Dervish secondary, but VoS gets to meet the permasin...)
Who gives a shit if another class can use a scythe better? That doesn't make the Dervish bad at it. The only reason you could be worried that another class is using the scythe better is because you might worry about losing a spot in groups. But sit around on Z-quest day and observe that Dervishes have no problem getting groups.

Similar item: Ether Renewal elementalists. Technically they're better healers than a Monk could ever be, but in practice people take monks anyways.

(I assume ER infusers still work. No one ever played them in groups I was in, so it's hard to tell.)

Quote:
Originally Posted by draxynnic View Post
And that's where N/Rts come in.
Nobody actually plays N/Rt healers, bro, we just use heroes for them.
Zahr Dalsk is offline  
Old Sep 30, 2009, 03:11 PM // 15:11   #63
Krytan Explorer
 
Rekliss's Avatar
 
Join Date: Sep 2009
Guild: [SMF]
Default

Quote:
Originally Posted by reaper with no name View Post
Why don't you try contributing to the discussion like the other posters instead of complaining every time I try to suggest a way to give this class a legitimate reason to be used? Seriously, no one's forcing you to read these threads. The irony is that you accuse me of "bitching" about the class, yet all I've done lately is make suggestions, and now you come in and "bitch" about it without offering any real insight or input.

Also, what's wrong with rits? They're a fun class to play, SP is fine, and they certainly have a lot more useful build combinations than the dervish. Paragons would have been a better example.

because it's a free country, and these are open forums? besides your idea is flawed.

/notsigned
Rekliss is offline  
Old Sep 30, 2009, 08:14 PM // 20:14   #64
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

Quote:
Originally Posted by Nuclfus View Post
Dead wrong. Earth Prayers accounts for only a fraction of dervish options for survivability. If warriors and assassins can use earth prayers to good effect, then by the same logic you have to allow that the dervish can use healing/protection prayers, shadow arts, inspiration, resto magic, blood magic, ele earth magic, etc. Patient Spirit? Reversal of Fortune? Shielding Hands? Try spamming those on a warrior or assassin (or even a monk). For a dervish at 15 Mysticism, the net energy cost for any of those spells is 0 which means you will never run out. Combine that with Avatar of Dwayna for indefinite perpetual hex removal plus MORE healing - can warriors and sins do that? Or if you want, go with Balthazar (a more traditional choice) for an unconditional, untyped armor boost that easily puts you above a warrior's default 80-100 AL. For either option note that unlike Critical Agility/Defenses (BTW one of them is completely useless against spellcasters), avatars CAN'T be stripped.


You're only considering Enchantment Spam as having an offensive use, in which case no wonder you think it sucks. For example take a monk secondary with Smiting Prayers, and throw Zealot's Fire with Reversal of Damage on your bar. Now add Avatar of Dwayna. With ZF and AoD active, is the damage output from spamming Reversal on yourself that impressive? No, but it probably shouldn't be considering you're (A) actually reflecting the damage YOU'd be receiving back at your enemies instead, (B) dealing minor aoe damage which also affects other adjacent foes, (C) removing a hex, and (D) healing yourself. All this for a net cost of 1 energy from Zealot's Fire (at 15 Mysticism), and a SINGLE 0.25s cast. Offense, defense, and utility all in a single click of the mouse - that's how Enchantment Spam actually works. If you're on par for damage with warriors and assassins (or even your own scythe) on top of all that then I think we have a serious balance problem.


Do me a favor: can you swap out Zealous Vow + Protector's Strike for Avatar of Lyssa + Strength of Honor (if you're worried about energy management, also switch MS + EA for Zealous Sweep + Lyssa's Assault)? Then take a point or two off Scythe Mastery (and dump Wind Prayers entirely) to pump Mysticism (I use +3 +1) and Smiting, then rerun those numbers for me will you?
Are you talking about speccing into Smiting for a crappy fire aoe every 3 sec? Zealot's fire isn't worth the slot even at 12 smiting prayers. It's not worth it at 0, either. And neither is Reversal of Damage, honestly. One attack prevented every 3 seconds? Whoopee.

Of course, one thing I've been dancing around so far is the fact that keeping you alive is better left to the backline anyway. They're far better at it.

Strength of Honor is better placed on your friendly neighborhood monk, just as prots are.

Also, AoL? I know +40 damage sounds nice, but if it only triggers when you hit an enemy that is activating a skill (and the scythe has a crappy attack rate), then it ends up being more like an average of +10 or +20 in practice. Plus you sacrifice the ability to spam attack skills (Lyssa's Assault and Zealous Sweep still won't compensate for Zealous Vow; besides, the reason MS, EA, and PS were chosen was for their quick activation times, which translates into higher dps).

Quote:
Originally Posted by MagmaRed View Post
So you want to spam enchantments, but can't list a single one that you want to spam? How about listing ALL of them you want to spam, and then give a reason why each of those you will list SHOULD be spammed.

Here is an example:

Dust Cloak. It does damage when you use it, and causes Blind when it ends. Having the ability to spam it would provide more damage, and more blinding.

Now, I don't believe Dust Cloak needs to be spammed, but you can see what I am looking for. Your topic is titles ENCHANTMENT SPAM, yet you fail to talk about what enchantments should be spammed. If you feel Dervish is underpowered compared to other classes, that doesn't mean enchantments should be spammed, and only able to spam them with a Dervish.

Dervish has several options for energy management. Several skills give energy back, a Zealous scythe provides energy, and they also have use of signets and secondaries. If you feel enchantments cost too much energy, maybe you're using poor builds.

I still haven't seen you list a single reason WHY enchantments should be spammed. Enchantments and scythe use are different. So stop complaining about Warrior and Assassin using scythe better, and tell us why ENCHANTMENT SPAM should be used. Or did you just title the topic poorly?
If we assume that A) the dervish is meant for melee AoE and that B) the dervish is not meant to do so with the scythe, then the only option that makes sense is that the dervish must be meant to do so with enchantment spam. Unfortunately, every dervish enchantment that deals damage deals an amount inferior to that of other forms of melee AoE (the energy costs are a secondary issue). So, basically, the list would be "every PBAoE the dervish has".

I've already attempted to fix the scythe issue in other threads. This thread was meant to deal with the enchantment spam issue, but all the "dervish is fine" stuff derailed me, as it always does.

Quote:
Originally Posted by Nuclfus View Post
On a more general note, recall that Warriors were inarguably the quintessential melee combatant when Guild Wars first opened. That wasn't just a coincidence, but a result of their intended role as no other profession was designed to be anywhere near the fray. This changed with the introduction of Assassins, who could make swifter, easier kills at the cost of endurance and relative durability (presumably this was the rationale to argue that their functionality wasn't redundant). So now with the Dervish, what do you (in your own personal opinion) think they should offer that makes them competitive with yet stand apart from the warrior? Should they have better damage than the "original melee master"? If so then logically they should have lower survivability to compensate, but then all you're left with is a second-rate clone of the Assassin. Should they have lower damage? If so then we wouldn't be arguing your point.

To be fair, I think the Dervish wasn't created to actually offer a new role to experience so much as satisfy a perception that Nightfall simply needed two extra professions. But for you to argue in favor of buffs you must see some form of specialized purpose in battle that they were intended for. So share that with us.
The dervish should be the master of melee AoE, the sin the master of single-target melee, and warriors somewhere in between (with their higher base survivability and utility as their advantage).
reaper with no name is offline  
Old Sep 30, 2009, 09:44 PM // 21:44   #65
Frost Gate Guardian
 
Buns United's Avatar
 
Join Date: Aug 2006
Location: Holland, ZHZ
Profession: R/W
Default

Quote:
Originally Posted by Nuclfus View Post
You don't even hide the fact that you're cherry-picking. Splinter Weapon is a valid excuse for a whole primary attribute (increased spirit health is an even bigger joke now with .75sec spirit casting) being useless?
My point here being was that a Ritualist primary with 14 in Channeling magic would be better at using (in this example) Splinter Weapon then a non-Ritualist class. The Dervish class doesn't have that. Non primary-Dervishes are doing more damage with a scythe then a Dervish does with 14 in the respected attribute.

And unlike Dervishes, Ritualists did get a buff (faster spirit casting...) And they were infact underpowered and outclassed like the Dervish still is now.

Quote:
Unless the stuff you're trying to hit can still kill you (or your backline) faster. If they're 8 to 10 levels above you, attacking/moving/casting 33% faster than normal, and packing an extra skill along the lines of say, Battle Scars or Shield of Fire, I wouldn't bet my whole bar on being the faster killer. Assassins do that often enough, which is why they're notorious for spending most of their missions waiting for a res instead of spamming their 1-2-3s.
With only 1 PvE only skill ["Save Yourselves!"], dying already shouldn't be a problem. Assassins shouldn't need to be dying anyway, Critical Agility (staple PvE skill for any assassin...) alone brings them above the armour level of the Dervish.

Quote:
If I said that about Primal Rage everyone would be all over me with that "cancel stance" dogma. Vow of Silence works on similar principle: if it's not working, strip it. A "gimmick" like that is a pretty good price for indefinite near-immunity to spellcasters as a whole.
That's because Primal Rage actually does increase one's damage, adrenaline gain, and makes you more mobile.

Whereas Vow of Silence gimps you in a way that your backline won't be able to even cast heals or prots on you anymore.

Both skills nééd a cancel, but Vow of Silence doesn't have a great enough effect in your favor to dedicate 2 skillslots to it (of which one elite.)

Another problem with VoS is that it can get covered with an enchantment like Order of Pain, Aegis... just to name a few. So even if you've brought a cancel it might still not work when you need it to.

Quote:
Do you know how many possible combinations of skills are out there? If we were to calculate it, the answer would easily dwarf the figure of "X million active players" Anet keeps reporting (most of whom prefer to zombify themselves on PvX rather than actually test new build ideas). I've only scratched the surface with my experimenting, and yet I've come up with several concepts on the dervish alone that have yet to be matched by whatever passes for the latest OP build. Either people don't know a good build when they see one (I guess they better "L2P instead of whining" after all), or there's much more than you realize that even now goes undiscovered by the masses.
I was meaning the skill combinations that actually make any sence, the Dervish already has way less skills then the core professions. Thus also drastically reducing the number of viable builds for them. Thát, combined with a near-useless primary profession should be enough reason to call for a buff, wouldn't it?

Quote:
On a more general note, recall that Warriors were inarguably the quintessential melee combatant when Guild Wars first opened. That wasn't just a coincidence, but a result of their intended role as no other profession was designed to be anywhere near the fray. This changed with the introduction of Assassins, who could make swifter, easier kills at the cost of endurance and relative durability (presumably this was the rationale to argue that their functionality wasn't redundant). So now with the Dervish, what do you (in your own personal opinion) think they should offer that makes them competitive with yet stand apart from the warrior? Should they have better damage than the "original melee master"? If so then logically they should have lower survivability to compensate, but then all you're left with is a second-rate clone of the Assassin. Should they have lower damage? If so then we wouldn't be arguing your point.
They should shine in point blank AoE damage, with enchantments to offer survivability and utility, and a scythe hitting multiple targets. And unless their intended role somehow changed over these last few years they're not able to do their job.

Quote:
To be fair, I think the Dervish wasn't created to actually offer a new role to experience so much as satisfy a perception that Nightfall simply needed two extra professions. But for you to argue in favor of buffs you must see some form of specialized purpose in battle that they were intended for. So share that with us.
Agreed, but that shouldn't mean the Dervish should be neglected. Heck, the Dervish along with the Paragon were the two last classes to be introduced in Guildwars, whereas the Core-professions have been around for 3 expansions. Obviously they have more skills available, and also more builds. This is where it goes wrong with the latter classes.

Last edited by Buns United; Sep 30, 2009 at 09:48 PM // 21:48..
Buns United is offline  
Old Sep 30, 2009, 09:53 PM // 21:53   #66
Krytan Explorer
 
Join Date: Jul 2006
Default

Oh man im dreaming of the kind of abuse with that pious assault - an oldschool smiter spamming enchants on the derv and him spamming the **** out of a 1/2 attack dealing +26.
Dobermann is offline  
Old Sep 30, 2009, 11:23 PM // 23:23   #67
Frost Gate Guardian
 
Nuclfus's Avatar
 
Join Date: May 2007
Guild: Screw guilds.
Profession: Me/
Default

Quote:
Originally Posted by reaper with no name View Post
Are you talking about speccing into Smiting for a crappy fire aoe every 3 sec? Zealot's fire isn't worth the slot even at 12 smiting prayers. It's not worth it at 0, either. And neither is Reversal of Damage, honestly. One attack prevented every 3 seconds? Whoopee.
Plus healing, plus hex removal. And you're doing all this for 1 energy. That's just one example, if you have a problem with either ZB or RoD then I'll throw out others. If you're still hung up on the low damage output then fine, but as far as I'm concerned enchant spam works wonders for what it's actually SUPPOSED to do.

Quote:
Of course, one thing I've been dancing around so far is the fact that keeping you alive is better left to the backline anyway. They're far better at it.
So you want to ignore all those self-healing and survival skills the dervish comes with, then complain there's nothing for you to do?

Quote:
Strength of Honor is better placed on your friendly neighborhood monk, just as prots are.
Not if that energy could be better spent keeping you alive as you just claimed.

Quote:
Also, AoL? I know +40 damage sounds nice, but if it only triggers when you hit an enemy that is activating a skill (and the scythe has a crappy attack rate), then it ends up being more like an average of +10 or +20 in practice. Plus you sacrifice the ability to spam attack skills (Lyssa's Assault and Zealous Sweep still won't compensate for Zealous Vow; besides, the reason MS, EA, and PS were chosen was for their quick activation times, which translates into higher dps).
Hey suit yourself. I just know I'm never worried about whether a warrior will out-scythe me.

Quote:
Originally Posted by Buns United View Post
My point here being was that a Ritualist primary with 14 in Channeling magic would be better at using (in this example) Splinter Weapon then a non-Ritualist class. The Dervish class doesn't have that. Non primary-Dervishes are doing more damage with a scythe then a Dervish does with 14 in the respected attribute.
Are you kidding? Look at some of the skills you have in Earth Prayers. Vow of Strength. Vital Boon. Conviction. Fleeting Stability. Ebon Dust Aura. Signet of Pious Light. And don't forget Mystic Regeneration. Any of those at 14 points is a HUGE asset if you really know when and how to use it.

Quote:
And unlike Dervishes, Ritualists did get a buff (faster spirit casting...) And they were infact underpowered and outclassed like the Dervish still is now.
They got a buff that completely ignored the issues with Spawning Power. As a result Ritualists are now even LESS competitive against secondary Rits than they were before the buff. If a Mo/Rt or a N/Rt can also push up spirits in 0.75sec instead of 3, then putting points into Spawning Power to boost their health is even more a waste than it was before.

Let me put it this way: if scythes suddenly got a flat +10 buff to their raw damage, would that make Warriors and Assassins stop using it better?


Quote:
With only 1 PvE only skill ["Save Yourselves!"], dying already shouldn't be a problem. Assassins shouldn't need to be dying anyway, Critical Agility (staple PvE skill for any assassin...) alone brings them above the armour level of the Dervish.
(A) Death from armor-ignoring sources isn't that uncommon. (B) What's an Assassin doing with Critical Agility if you "SHOULDN'T NEED TO take skills to increase your own survivability"?


Quote:
That's because Primal Rage actually does increase one's damage, adrenaline gain, and makes you more mobile.

Whereas Vow of Silence gimps you in a way that your backline won't be able to even cast heals or prots on you anymore.

Both skills nééd a cancel, but Vow of Silence doesn't have a great enough effect in your favor to dedicate 2 skillslots to it (of which one elite.)
Cherrypicking again. If you compare the best benefits of Primal Rage to the worst shortcomings of Vow, it doesn't say much about how the skills compare to each other in a game scenario.

Quote:
Another problem with VoS is that it can get covered with an enchantment like Order of Pain, Aegis... just to name a few. So even if you've brought a cancel it might still not work when you need it to.
And if you're hit during Primal Rage with Blackout or simultaneous Lightning Orbs then you're even more screwed for a cancel. Must we nitpick over the tiniest little imperfections?


Quote:
I was meaning the skill combinations that actually make any sence, the Dervish already has way less skills then the core professions. Thus also drastically reducing the number of viable builds for them. Thát, combined with a near-useless primary profession should be enough reason to call for a buff, wouldn't it?
You can still use any skill from any other profession via your secondary class. I'm skeptical of the notion that in that vast pool of possibilities there isn't a competitive number of undiscovered viable options to put them close to par with Assassins and Rits, if not the core professions themselves.

Last edited by Nuclfus; Oct 01, 2009 at 12:40 AM // 00:40..
Nuclfus is offline  
Old Oct 01, 2009, 01:43 AM // 01:43   #68
Frost Gate Guardian
 
Nuclfus's Avatar
 
Join Date: May 2007
Guild: Screw guilds.
Profession: Me/
Default

Quote:
Originally Posted by Buns United View Post
They should shine in point blank AoE damage, with enchantments to offer survivability and utility, and a scythe hitting multiple targets. And unless their intended role somehow changed over these last few years they're not able to do their job.
Quote:
Originally Posted by reaper with no name View Post
The dervish should be the master of melee AoE, the sin the master of single-target melee, and warriors somewhere in between (with their higher base survivability and utility as their advantage).
Good, "point blank AoE master" is the answer I was looking for. So now let's crawl down this rabbit hole and see where it leads.

If the Dervish is an AoE expert, then logically they should shine above warriors and assassins (assuming their attributes, skill, etc are roughly the same) against small tight groups. Conversely, in the interest of class balance it follows that warriors and assassins should still be superior for dealing with a single target.

To summarize your concern, warriors and assassins with no runes in Scythe can outdo a dervish with runes. Sure the dervish can still get the job done, but the issue you cite is that of optimality: simply doing something successfully isn't enough if there's still a way to do it even better. While I don't agree, let's pretend for now that I forfeit any arguments to the contrary, so we can take these assumptions as fact.

Now naturally you pose the question, "Why should a party bring a Dervish over a scythe Warrior?" But more interestingly, the question you don't ask is "Why should a party bring a scythe Warrior over an ordinary Warrior?"

Ideally scythes, swords, axes, hammers, and daggers should all be of comparable potency for their respective purposes, provided we're making our comparisons across equal levels of attribute investment. Meaning if we have an axe user and scythe user of equal competence and weapon attribute 12, Mr Axe should be just as useful against a single target as Mr Scythe in aoe situations. This principle is a bit flexible due to runes: obviously a warrior with 12+1+1 ranks in axe (or 10+1+1 which leaves extra points for other attributes) should have an edge over another warrior with 12 in scythe. So keeping that in mind, doesn't it seem to be the case that warriors that use scythes instead of a primary weapon are just gimping themselves?

The fact that they apparently aren't shows this problem doesn't just affect the dervish but also the viability of swords, axes, hammers, and daggers. What's the solution? Buff dervish enchantments? That doesn't address their inability to compete in scythe damage, nor the scythe outperforming other weapons on their own primary professions. No, a better answer is we nerf Scythe Mastery.

Drastically reduce its viability at rank 12 or under, enough that a non-dervish using a scythe with attribute 12 for its intended purpose will be appropriately disadvantaged compared to its primary weapons due to runes. Lower the damage output of all attack skills so that when the Dervish is competing against a Warrior in scythe damage, the 2 rank disparity between his 14 Scythe Mastery and the Warrior's 12 WILL make a positive difference. Precedent shows us this solution is not only effective but quite typical: Flail was nerfed at one point for the Warrior's benefit when it was more effective in ranger bow builds, Signet of Humility was made more difficult to use in conjunction with non-mesmer skills, and "There's Nothing To Fear!" was nerfed shortly after its creation so rits could no longer use it more effectively than paragons.

Now since we're also reducing the range of viable investments a Dervish can make in his own attributes, you might be confused by what appears to be an obvious contradiction: that we're actually weakening the Dervish (as well as the collective potential of his entire group) in order to increase its viability. This is a phenomenon known in mathematical game theory as the Tragedy of the commons. Every step we just took was perfectly logical with respects to the explicit goal of helping the dervishes achieve a slight edge in their potential for scythe damage with warriors and assassins. Since by your own specifications this is more important to you than whether the Dervish can simply do its job well, it is in this regard that the expendable cost for fulfilling our rational self interest is now apparent.

Short version: Dervish is now weaker as a whole, but stronger compared to warriors and assassins using scythe.
Nuclfus is offline  
Old Oct 01, 2009, 09:15 AM // 09:15   #69
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Would now be a good time to mention that the idea of attacking Scythe Mastery (namely, adjusting the number of targets that a scythe can hit, with an eye to placing a breakpoint somewhere where only primary Dervishes can reasonably conveniently meet) has been raised?
draxynnic is offline  
Old Oct 01, 2009, 09:35 AM // 09:35   #70
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Yep , it wont work either. Those 2 classes are clearly made to achieve fast kills so touching scythe mastery is not a good idea nor is the "enchant spam" . Still going with mysticism energy gain when losing hex and condition too and maybe a rework of D IAS.
Tenebrae is offline  
Old Oct 01, 2009, 04:12 PM // 16:12   #71
Academy Page
 
Join Date: Aug 2008
Location: always 5+ miles from you
Guild: Slayers of Lost Order
Profession: D/
Default

Dervishes arnt overpowered
Warrior scythe runners again arnt overpowered

Dervishes arnt underpowered
Warrior scythe runners again arnt underpowered

however i will confess imho that assasin crit scythes do crit abit... too often

Oh and also i do agree that the mysticisim attribute may not have the best boost but if u think about it, it is half decent.
if ur using 5 energy enchants that dont last long, ur getting around 3 energy back, wait... 2 energy enchants that heal you aswell like monk primary???
thats underpowered?
err... no

oh and what happens if u have 15 mysticism 12+1+3, thats what 5 energy?
so what?
5 energy enchants = free
10 energy enchants = half price??
what are you moaning about?

ALSO most dervish enchants are 5energy and the others are 10 (with some exceptions).


Scythe Mastery DOES NOT need to be NERFED, due to the fact if it is... then ull force dervishes to use hammers and stuff, but the whole problem with dervishes arose when assasins used their scythes and dervishes got jealous, so ur just gona make the situation worse.

Last edited by Headchopperz; Oct 01, 2009 at 04:19 PM // 16:19..
Headchopperz is offline  
Old Oct 01, 2009, 04:19 PM // 16:19   #72
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

Question, by the way: what assassin in their right mind would use scythes? MS/DB chains are undeniably superior.
Zahr Dalsk is offline  
Old Oct 01, 2009, 04:21 PM // 16:21   #73
Academy Page
 
Join Date: Aug 2008
Location: always 5+ miles from you
Guild: Slayers of Lost Order
Profession: D/
Default

Quote:
Originally Posted by Zahr Dalsk View Post
Question, by the way: what assassin in their right mind would use scythes? MS/DB chains are undeniably superior.
in pve mixed with shadowform and heavy aoe it can be alot faster than most dagger chains.

also if the target has some sort of block or blind, with assasin if u get a fluke hit u can hit 10 or so, with A/D and heavy crit u can get away with around 30-60
Headchopperz is offline  
Old Oct 01, 2009, 05:14 PM // 17:14   #74
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

Quote:
Originally Posted by Nuclfus View Post
Good, "point blank AoE master" is the answer I was looking for. So now let's crawl down this rabbit hole and see where it leads.

If the Dervish is an AoE expert, then logically they should shine above warriors and assassins (assuming their attributes, skill, etc are roughly the same) against small tight groups. Conversely, in the interest of class balance it follows that warriors and assassins should still be superior for dealing with a single target.

To summarize your concern, warriors and assassins with no runes in Scythe can outdo a dervish with runes. Sure the dervish can still get the job done, but the issue you cite is that of optimality: simply doing something successfully isn't enough if there's still a way to do it even better. While I don't agree, let's pretend for now that I forfeit any arguments to the contrary, so we can take these assumptions as fact.

Now naturally you pose the question, "Why should a party bring a Dervish over a scythe Warrior?" But more interestingly, the question you don't ask is "Why should a party bring a scythe Warrior over an ordinary Warrior?"

Ideally scythes, swords, axes, hammers, and daggers should all be of comparable potency for their respective purposes, provided we're making our comparisons across equal levels of attribute investment. Meaning if we have an axe user and scythe user of equal competence and weapon attribute 12, Mr Axe should be just as useful against a single target as Mr Scythe in aoe situations. This principle is a bit flexible due to runes: obviously a warrior with 12+1+1 ranks in axe (or 10+1+1 which leaves extra points for other attributes) should have an edge over another warrior with 12 in scythe. So keeping that in mind, doesn't it seem to be the case that warriors that use scythes instead of a primary weapon are just gimping themselves?

The fact that they apparently aren't shows this problem doesn't just affect the dervish but also the viability of swords, axes, hammers, and daggers. What's the solution? Buff dervish enchantments? That doesn't address their inability to compete in scythe damage, nor the scythe outperforming other weapons on their own primary professions. No, a better answer is we nerf Scythe Mastery.

Drastically reduce its viability at rank 12 or under, enough that a non-dervish using a scythe with attribute 12 for its intended purpose will be appropriately disadvantaged compared to its primary weapons due to runes. Lower the damage output of all attack skills so that when the Dervish is competing against a Warrior in scythe damage, the 2 rank disparity between his 14 Scythe Mastery and the Warrior's 12 WILL make a positive difference. Precedent shows us this solution is not only effective but quite typical: Flail was nerfed at one point for the Warrior's benefit when it was more effective in ranger bow builds, Signet of Humility was made more difficult to use in conjunction with non-mesmer skills, and "There's Nothing To Fear!" was nerfed shortly after its creation so rits could no longer use it more effectively than paragons.

Now since we're also reducing the range of viable investments a Dervish can make in his own attributes, you might be confused by what appears to be an obvious contradiction: that we're actually weakening the Dervish (as well as the collective potential of his entire group) in order to increase its viability. This is a phenomenon known in mathematical game theory as the Tragedy of the commons. Every step we just took was perfectly logical with respects to the explicit goal of helping the dervishes achieve a slight edge in their potential for scythe damage with warriors and assassins. Since by your own specifications this is more important to you than whether the Dervish can simply do its job well, it is in this regard that the expendable cost for fulfilling our rational self interest is now apparent.

Short version: Dervish is now weaker as a whole, but stronger compared to warriors and assassins using scythe.
No, I get it. Nerf scythes in such a way that it hits other scythe users more than the dervish, so that at the end of it all, the dervish becomes the superior choice. I've toyed around with that idea once or twice, but was never able to come up with a concrete suggestion for (it didn't help that I was certain that no one would ever go for it).

Plus, there's one other huge problem:

Quote:
Originally Posted by Zahr Dalsk View Post
Question, by the way: what assassin in their right mind would use scythes? MS/DB chains are undeniably superior.
One can make the argument that as things stand MSDB is already superior to scythe users. Indeed, at 80 armor ignoring AoE damage in 2 seconds (and even more damage to the primary target), MSDB is superior against the primary target and has the advantage of being able to hit more than three targets. It can also sometimes do more damage to the 2 adjacent targets that a scythe would have hit, depending on whether or not the scythe user is spamming attack skills (but if they aren't then they've probably brought WS or RS, which will allow them a better spike than MSDB, preventing them from being redundant with regards to it). However, any strategic nerfs to scythes to weaken X/Ds will remove any advantages scythe users do have over MSDB, defeating the purpose of the strategic nerfs in the first place.
reaper with no name is offline  
Old Oct 01, 2009, 11:19 PM // 23:19   #75
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

What do you mean, "any advantages scythe users do have over MS/DB?" There are none.
Zahr Dalsk is offline  
Old Oct 02, 2009, 01:22 AM // 01:22   #76
Ascalonian Squire
 
Vdawg1337's Avatar
 
Join Date: Sep 2009
Location: You dont need to know :)
Guild: Damage Radius [dr]
Profession: D/A
Default

I blame R/A's, the bastard children of touchers for nerfs in scythe mastery
Vdawg1337 is offline  
Old Oct 02, 2009, 06:59 AM // 06:59   #77
Wilds Pathfinder
 
Drelias Melaku's Avatar
 
Join Date: Dec 2006
Location: Avatar by unsolvedenigma.deviantart
Guild: Denizens of the Underdark [Nite]
Profession: N/Me
Default

Dervishes can already be made imba as it is. They really don't need to be buffed
/not signed
Drelias Melaku is offline  
Old Oct 03, 2009, 04:42 AM // 04:42   #78
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

Quote:
Originally Posted by Zahr Dalsk View Post
What do you mean, "any advantages scythe users do have over MS/DB?" There are none.
There are three kinds of targets here. There's the primary target, the two adjacent targets a scythe and MSDB can hit (secondary), and the extra targets that MSDB can hit but a scythe can't (tertiary). MSDB wins against the primary and tertiary targets. However, W/Ds, A/Ds, and Zealous Vow dervishes win against secondary targets. And WS or RS users (both D/X and A/D) get an AoE deep wound that MSDB sins don't.
reaper with no name is offline  
Old Feb 17, 2010, 07:42 PM // 19:42   #79
Ascalonian Squire
 
Fallen Conspirator's Avatar
 
Join Date: Feb 2010
Guild: Freelance Dervish
Profession: D/A
Default hmmm... dont really think i agree with you...

Quote:
Originally Posted by reaper with no name View Post

Dervishes being inferior does not equal dervishes having trouble getting into groups. It just equals dervishes being inferior. Nothing more, nothing less.

If the dervish isn't underpowered, then why are warriors and sins able to use their stuff better than them? Last time I checked, that was a textbook example of a balance problem, much like Me/E nukers in PvP, N/Rts before the rit buff, and ER healers now.
I think the inferiority lies with the players.
not the dervish itself.
And entire class can be underpowered if the player base of the profession isnt any good.

the class is a very well rounded class. And it makes a really great secondary profession as well.
Fallen Conspirator is offline  
Old Feb 17, 2010, 07:47 PM // 19:47   #80
EXCESSIVE FLUTTERCUSSING
 
Kattar's Avatar
 
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
Default

Please don't resurrect threads from 6 months ago. The discussion has already died.

Thanks.
__________________
All seems lost now, but still we must fight on.
Kattar is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:21 AM // 07:21.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("